Ideaworks3D

IDEAWORKS3D! PRESS

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The latest news from Ideaworks3D and Partners:

PDF Texas Instruments and Ideaworks3D “OpenKODE®-Ready” OMAP™ Gaming Platform to Drive Premium Multimedia and Gaming Capabilities

Enhanced Platform Simplifies Development Process to Quickly Deliver Games to Multiple Handset Market Segments.
Dallas, March 1, 2007 | Download Press Release PDF ›

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PDFAirplay 3.0: Create, Connect, Deploy The 3rd Generation of Mobile Games

Ideaworks3D announces launch of end-to-end Tools, Middleware and Service Solution for Cross-platform Game Development.
London, October 16, 2006 | Download Press Release PDF ›

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PDFIdeaworks3d and ARM Elevate Mobile Game Development to the Next Level

Partnership will deliver breakthrough efficiencies for development and cross-platform deployment of high performance mobile games.
London, Cambridge, October 16, 2006 | Download Press Release PDF ›

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PDFAccelerated Console-Quality Game Development for Mobile Phones with New Platform from Texas Instruments and Ideaworks3D

Partnership will deliver optimized development tools and systems for the OMAP 2430 Game Development Platform.
London, October 16, 2006 | Download Press Release PDF ›

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Dirge of Cerberus Lost Episode – Final Fantasy™ VII Unveiled

Square Enix debuts flagship game for NTT DoCoMo’s 903i Mega Games line-up at Tokyo Game Show.
Tokyo, September 25, 2006 | Read more (Japanese only) ›

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EA Announces Sales of One Million Sims™ 2 Mobile Games

Ideaworks3D developed blockbuster passes one million downloads in Europe after only seven months.
London, September 21, 2006 | Read the coverage of a mobile gaming milestone ›

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Dirge of Cerberus Lost Episode – Final Fantasy™ VII - US Debut

Highly anticipated action title developed by Square Enix and Ideaworks3D to be available exclusively on Amp'd Mobile.
Los Angeles, August 22, 2006 | Read more ›

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Need for Speed™ Underground 2 Takes Coveted BREW 2006 Developer Award

Published by EA Mobile, developed by Ideaworks3D, now recognized as the Best Game Application at QUALCOMM’s annual Developer Conference.
San Diego, June 1, 2006 | Read more ›

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